
The Murk
The Murk SRD
Equipment
The Murk
Quality Tiers
Equipment Tiers categorize the quality and effectiveness of various items in Tellus. Whether it's a worn-out blade or an exquisitely enchanted weapon, the quality of equipment can greatly impact its performance. There are six tiers of equipment, each with its own mechanical benefits:
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Tier 1 - Terrible: Low-quality tools that adds -1 penalty to rolls and can break on a botch.
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Tier 2 - Standard: Average equipment that grants no penalty or bonus to checks.
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Tier 3 - Finely Crafted: Handcrafted items by skilled artisans, providing +1 to any check used.
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Tier 4 - Masterwork: Exceptionally crafted non-magical items that add +2 to any check.
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Tier 5 - Enchanted: Magical items that allow one reroll of 1s on Attribute Dice per scene and also function as Masterwork tools.
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Tier 6 - Artifact: Extraordinary items that provide +3 dice on use and allow one full reroll per scene.
Weapons
All weapon stats can be reskinned and stylized as both the Actor or Director see fit. Overall the intent is to provide freedom of expression while maintaining some semblance of realism for weaponry.
Weapon | Description | Range | Damage | Cost |
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Rifle | Long-range firearms with rifled barrels, capable of accurate and powerful shots. | Far | 8+ | 6 per Tier |
Pistol | Handheld firearms designed for one-handed use, offering a balance between mobility and firepower. | Near | 7+ | 5 per Tier |
1 Handed Melee | Versatile melee weapons with various blade types, used for slashing and thrusting attacks. | Close | 6+ | 4 per Tier |
2 Handed Melee | Large, two-handed swords or Axes with long, double-edged blades, favored by heavy infantry for powerful slashing attacks. | Close | 8+ | 5 per Tier |
Crossbow | Powerful ranged weapons that use a mechanism to shoot bolts or quarrels, offering high accuracy and penetrating power. | Far | 8+ | 6 per Tier |
Bow | Traditional archery weapons known for their long range and high projectile velocity. | Far | 7+ | 5 per Tier |
Armor, Gear, and Prosthetics
Much like Weapons, all equipment can be reskinned to fit the need of any Actor or Director.
Equipment | Example | Effect | Cost |
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Armor | Knight's Plate, Chainmail, Reinforced Trenchcoats, Ballistic Vests, Helmets | +1 Soak Armor for Damage Track per Tier | 9 per Tier |
Focus | Amulet, wand, crystal | Equipment to empower the casting of Esoteria | 8 per Tier |
Holy Symbol | Symbol made of wood, gold, or bronze | Equipment to empower Prayers | 8 per Tier |
Skill Gear | Grappling Hook, Pitons, First Aid Kit, Lockpicks | Equipment to improve a specific action | 4 per Tier |
Prosthetic | Peg Leg, Arcane Eye, Robot Hand, Breathing Apparatus | Equipment to repair or replace limbs, eyes, or other body parts, can aid or penalize certain checks | 7 per Tier |