
COSMIC Free TTRPG MechanicsBy The Gift of Dice
Challenges
COSMIC Free TTRPG Mechanics
Any form of relevant opposition or obstacle to the characters counts as a challenge.
- A band of pirates;
- A difficult stretch of land for traveling;
- Court politics.
Challenges have a skill score, any number of Specializations, and Resistances. Each Resistances are how and why that Challenge opposes the characters.
-
A band of pirates
- Skill 12;
- Specializations: close-quarters combat, intimidation;
- Resistances: iron-fisted captain, criminals, greater numbers, yeehaw;
-
A difficult stretch of land for traveling;
- Skill 7;
- Specializations: none;
- Resistances: uneven topography, large predators, short time;
-
Court politics
- Skill 14;
- Specializations: etiquette, blackmail, espionage, name-dropping
- Resistances: ambitions, deep pockets, favours.
Overcoming challenges
To overcome a challenge you must break a challenge's Resistances. To break a Resistance, once you find yourself in the appropriate fictional position, you may make an opposed roll. On a hit, the GM will choose whether your actions broke a challenge's Resistance, inflicted a Condition, or both.